bootyshortsforoldmen: (it’s a cruel cross)
Hank Anderson | Detroit: Become Human ([personal profile] bootyshortsforoldmen) wrote in [community profile] duckfart2025-04-18 06:31 am
Entry tags:

Lies of P Model Summoning + Animations

Base game + DLC spoilers.


Tools


Console Commands

SoftSummon

UETools_SoftSummon | {Soft Class} - Soft Class Of Actor To Summon | Default Unreal Engine Summon(), but Forced to Load Asset from game files

Example

UETools_SoftSummon /Game/Blueprints/CharacterBP/NPC/BP_NPC_Geppetto.BP_NPC_Geppetto_C

Summons Geppetto’s main outfit blueprint.


SoftConstructAnimSequence

UETools_SoftConstructAnimSequence | {String} - Name Of Actor To Apply Anim Sequence To | {Int} - Skeletal Mesh Component Index [0 by default] | {Soft Class} - Soft Class Of Animation Sequence To Construct and Auto Play | {Bool} - Animation Looping

Example

UETools_SoftConstructAnimSequence BP_CH_PC_Pino_C_2147474063 0 /Game/ArtAsset/CH/PC/Pino/Animset/BareHand/Action/AS_Pino_B_WakeUp.AS_Pino_B_WakeUp True

Assigns the player character the “wake up” animation.


SoftConstructStaticMesh

UETools_SoftConstructStaticMesh | {Soft Class} - Soft Class Of Static Mesh To Construct

Example

UETools_SoftConstructStaticMesh /Game/ArtAsset/ENV/AreaProp/Underdark/Structure/SM_Underdark_Submarine_01.SM_Underdark_Submarine_01

Summons the “submarine” mesh.


SoftConstructSkeletalMesh

UETools_SoftConstructSkeletalMesh | {Soft Class} - Soft Class Of Skeletal Mesh To Construct

Example

UETools_SoftConstructSkeletalMesh /Game/ArtAsset/CH/NPC/Woodpecker/SK/SK_CH_NPC_Woodpecker_01_Basic.SK_CH_NPC_Woodpecker_01_Basic

Summons the “woodpecker” mesh.


Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting