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Lies of P Model Summoning + Animations
Base game + DLC spoilers.
Tools
- UE4 Camera Mod
- UETools on Nexusmods
- Umodel (you can use Fmodel, which is preferable for modding, but I’m just snooping)
Console Commands
SoftSummon
UETools_SoftSummon | {Soft Class} - Soft Class Of Actor To Summon | Default Unreal Engine Summon(), but Forced to Load Asset from game files
Example
UETools_SoftSummon /Game/Blueprints/CharacterBP/NPC/BP_NPC_Geppetto.BP_NPC_Geppetto_C
Summons Geppetto’s main outfit blueprint.
SoftConstructAnimSequence
UETools_SoftConstructAnimSequence | {String} - Name Of Actor To Apply Anim Sequence To | {Int} - Skeletal Mesh Component Index [0 by default] | {Soft Class} - Soft Class Of Animation Sequence To Construct and Auto Play | {Bool} - Animation Looping
Example
UETools_SoftConstructAnimSequence BP_CH_PC_Pino_C_2147474063 0 /Game/ArtAsset/CH/PC/Pino/Animset/BareHand/Action/AS_Pino_B_WakeUp.AS_Pino_B_WakeUp True
Assigns the player character the “wake up” animation.
SoftConstructStaticMesh
UETools_SoftConstructStaticMesh | {Soft Class} - Soft Class Of Static Mesh To Construct
Example
UETools_SoftConstructStaticMesh /Game/ArtAsset/ENV/AreaProp/Underdark/Structure/SM_Underdark_Submarine_01.SM_Underdark_Submarine_01
Summons the “submarine” mesh.
SoftConstructSkeletalMesh
UETools_SoftConstructSkeletalMesh | {Soft Class} - Soft Class Of Skeletal Mesh To Construct
Example
UETools_SoftConstructSkeletalMesh /Game/ArtAsset/CH/NPC/Woodpecker/SK/SK_CH_NPC_Woodpecker_01_Basic.SK_CH_NPC_Woodpecker_01_Basic
Summons the “woodpecker” mesh.